By Orson Scott Card
Imagine a super-smart kid named Ender who's only 6 years old, but grown-ups think he can save the world from mean bug aliens called Formics who almost beat us before. They take Ender to a space school where kids play zero-gravity laser tag battles to learn how to be army leaders. Ender makes friends, beats bullies, becomes the best commander ever, and wins a huge space warβbut then finds out it was all real, not a game, and feels super sad about hurting the bugs. It's a story about being brave, smart, and how being a kid hero is really tough.
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Body armor that freezes on hit, used in zero-gravity Battle Room training.
Quantum device enabling instantaneous communication across light-years.
Little Doctor weapon that chains molecularly disintegrates enemy ships.
Can you guess the opening line?
| Cover | Title | Rating | Mood | Action |
|---|---|---|---|---|
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Ender's Game | β 85/100 | Suspenseful, Melancholic, Intense | View on Amazon |
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Foundation and Empire | β | Suspenseful, Tense, Melancholic | View on Amazon |
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Frankenstein or The Modern Prometheus | β | Gothic, Tragic, Melancholic | View on Amazon |